Buy this Domain

Community Discussions

Explore the latest discussions and community conversations related to this domain.

Event Based interaction style in REST - Stack Overflow

Main Post: Event Based interaction style in REST - Stack Overflow

Forum: stackoverflow.com

Long Rest Events Table!

Main Post:

I am in the process of building a long rest random events table and need help filling it in! It rolls on a d100 and I have taken and modified many options from dndspeak (link below). Does anybody have any good simple encounters or events I could throw into the mix? I currently have 33/100 items. I'm still working on my own but would love any ideas. Not looking for a high number of combat encounters for this table as they get plenty of that in the main quest line, more role-play and exploration. Fun little things my players can do or deal with in between days.

My campaign is set in my homebrew, sword and magic, Lord of the Rings-esque style world and has a lot of wilderness travel, mainly forest, swamps, and plains to start with. My players are just starting out so I'll use this table between levels 1 and 10.

I have a mix of very mundane events as well as some unusual ones like an imp appearing before the guard on watch and challenging them to a game of wit and chance. If the player accepts and wins he gets a magical ring with a beneficial property, if he loses he gets a cursed ring put on his hand by the imp that lets the imp know where he is at all times and he owes the imp and I.O.U. that can be called in at any time. Please and thank you!

http://dndspeak.com/2017/12/100-long-rest-events/

Top Comment: You wake up dancing & you don’t know why!

Forum: r/d100

How to return/filter events via rest api -

Main Post: How to return/filter events via rest api -

Forum: theeventscalendar.com

apexrest - Apex Rest Vs Platform Events for Inbound SF integration which one to choose? - Salesforce Stack Exchange

Main Post: apexrest - Apex Rest Vs Platform Events for Inbound SF integration which one to choose? - Salesforce Stack Exchange

Forum: salesforce.stackexchange.com

d100: Long Rest Events

Main Post:

Source: https://www.reddit.com/r/DnD/comments/57xoau/lets_make_a_d100_table_for_events_that_occur/

1 - Restless night. Do not gain any benefits from the long rest. roll to determine a party member which this happens to.

2 - a small rodent wanders through your camp it seems to be begging you for food.

3 - A PC starts talking in their sleep.

4 - You hear an owl hooting, but cannot spot its den nearby.

5 - A ghost appears and asks you for a favor.

6 - You start to nod off. Roll CON to stay awake.

7 - You get really hungry. Tomorrows rations are looking delicious

8 - You get wrapped up in your own thoughts, reflecting upon decisions made in your past.

9 - You hear a couple chatting and laughing as they walk by in the night.

10 - You spot some glowing mushrooms just outside of camp.

11 - A fire starts nearby. The Player can see an orange glow to the sky and embers permeating into the sky.

12 - Raccoons (or some other rodent) come in and eat all your rations. They also stooled in your favorite spare set of clothes.

13 - Random player gets stung by scorpion/wasp/mosquito 1 damage.

14 - Camped out on a sink hole. Roll a d20. On a 17 or above, the sinkhole gives way. The sinkhole could lead to an abandoned mine or other facility. Could also be a simple hole.

15 - you smell something cooking. There is a nearby goblin camp and they are roasting a pig on a spit. They don't notice the player unless they are particularly careless.

16 - The night has been particularly cold, there is a random small, sleeping creature wrapped up in the corner of one of the PC's tents in order to stay warm and dry.

17 - A bird (Or other small animal) shows up at the camp and refuses to leave.

18 - Slept on a small rock, root or stick. Have a tender spot or sore back for 1d4 hours.

19 - Spider/scorpion/rodent crawled into boot. Do a perception check before putting boots on unless they knock the boots out first

20 - A herd of (fill in random animal) rush toward the campsite. Clearly spooked by something nearby.

21 - A vicious storm begins to brew in the area. Raging winds and torrential rain begin to fall.

22 - A nearby fire flickers green for a moment, then subsides. Magic? Perhaps.

23 - Far off, very far off, someone screams

24 - Silence. Oppressive silence. Is that a good omen? You hope it is...

25 - A rumble of thunder. The sky is restless.

26 - Something lies in the dirt face down. Looks like it's been there a while. Could be a book, or a shoe, or a bounty note ... you decide.

27 - A predator (appropriate to environment) lurks nearby. It's watching you intently.

28 - You wet the bed (no damage, you just smell awful the next day)

29 - A PC has a nightmare and wakes up screaming. Then they go right back to sleep.

30 - A madman is heard nearby, jabbering: "He is angry, He demands me to please Him!"

31 - A sleeping party member has bad gas. roll CON or wake up annoyed.

32 - A small native animal approaches. If the PCs are kind to it, it reveals itself to be a wildshaped druid, and casts a beneficial spell. If they are unkind it reveals itself to be a druid and casts a detrimental spell. It then leaves.

33 - Everyone's shoes are filled to the brim with dirt. All Party Members deny doing it.

34 - A pixie has replaced all your water with wine.

35 - A pack of wolves is heard howling at the moon nearby, a few minutes later they are heard much farther away.

36 - A brown bear (or a large creature native to the environment) walks into camp, trying to sniff out the player's rations.

37 - A foraging party of chaotic evil bipedals (2 orcs for example) find your camp, but they see you on watch and decide that it would not be wise to try anything. they wander off. (maybe have the player at watch roll intimidation)

38 - You hear the sounds of a wounded animal in a trap. roll a d20, if it crits then the animal is magical and intelligent and may offer compensation for its release. (can let it out or dine on it yourselves, can ignore it, can search for the hunter who placed the trap).

39 - Two cultists carrying a bonded sacrifice pass near enough to your camp that you may hear them. if freed, the sacrifice will run away immediately.

40 - Another adventuring party's camp has settled near by and you can hear their merry celebration over their last adventure. Could potentially trade goods with the nearby party.

41 - A meteor lands nearby

42 - A group of 1d4 wild boar attempt to eat all your food items. Player on watch can potentially lure them away.

43 - A solemn procession of hooded figures carrying lanterns pass nearby.

44 - A friendly giant approaches your camp, asking for directions.

45 - In the morning, before leaving, you notice a valuable item is missing. roll WIS to remember where you left it.

46 - allergens are particularly bad this night, roll CON or wake up in a coughing, sneezing, red eyed fit. Disadvantage on perception for the following day.

47 - you receive a message through courier or Sending.

48 - A wizard teleports into your camp, he is very flustered. He will reward the PC's if they assist him in some way

49 - a PC won't stop snoring. other players roll CON or are woken up and cannot get back to sleep due to the snoring. Disadvantage on ability checks for 1d4 hours in the morning.

50 - the party has a group dream and the artifact they acquired in it appears when they wake up. A demon is having a little fun. The artifact is likely cursed in some way, you decide...

51 - dream of eating some delicious chicken, only to be awoken by a chicken sitting on them.

52 - You hear a cry from nearby. Upon investigation you find a 1 year old child whose parents were killed by an owlbear (or another environment appropriate creature). The child is hungry and cold.

53 - a small mammal absconds with [1d4] coins, or a mundane small object in the PCs possession.

54 - a cursory check shows the PCs' waterskins have some gross looking growth in it, rendering the water within rancid and undrinkable

55 - you see a shooting star.

56 - a group of priests walks past your camp offering their blessing and prayers for a night at your fire.

57 - A dense fog rolls in and persists through the early morning (disadvantage on perception for 1d4 hours).

58 - A stranger approaches the campsite, making no effort of stealth. They are kind and will comply if the awake PC asks them to remove their weapons. They reveal themselves to be a vampire, in dire need of blood. They ask for a donation, but will walk away disappointed if the player refuses.

59 - Succubus appears to the player, and offers a great time with no strings attached. If the player agrees, she gleefully pulls out a chessboard and asks if they want to be the white or black pieces.

60 - The night has been particularly hot and humid, all PC's that can sweat wake up sticky and smelly

61 - The night has been particularly dry, you wake up with cracked, bleeding lips and a dry thirst.

62 - The night has been particularly wet, the PC's clothes are now all sodden with cold mud.

63 - You find a pseudo-dragon rummaging around the groups treasury, if questioned he'll claim to be a real dragon cursed with being very, very small.

64 - a neglected and beaten mule will wake the party up with it's pained bleating. Deal with it, and you can go back to sleep.

65 - During the middle of the rest, a strange goblin approaches the camp. He is looking for directions to the nearest city. If helped, players can find him in the city to which they pointed him off to. He might even give them a reward.

66 - Crickets chirp incessantly. Their chirping reminds you of an old song you once heard. That song gets stuck in your head.

67 - the fire dies out. It is pitch dark. (get more wood? perhaps leads to something interesting happening, you could reroll on this table to determine what happens while you search for firewood)

68 - A player accidentally slept on top of their arm. That player has -2 to dex rolls for 1d4 hours in the morning.

69 - A snake is found coiled near the camp. If approached it slithers quickly away leaving a nest of 2d4+2 red eggs. They act as a healing potion if added to food.

70 - A puppy, looking to play, wakes the party in the night. A child comes to collect it in the morning and leaves a copper for the brave heroes.

71 - A mysterious stranger comes to the camp and asks to stay the night. Leaves a gilded box of fine tobacco/tea/coffee beans/hard candies when they leave at dawn

72 - A threatening note is stabbed into a nearby tree with a peculiar knife.

73 - Kids are hiding nearby throwing pebbles into the camp.

74 - some mischievous fay/sprite has managed to somehow extend your slumber. You over-sleep by 2d4 hours.

75 - It is a full moon (DM can initiate something based on this or just leave it like nothing happened)

76 - You can hear very distant and faint music

77 - An insect falls into a players mouth while they sleep.

78 - Random PC awakes to find a trinket beneath their backpack (roll from trinket list).

79 - As your party awakens (party member with highest passive perception) sees a glimmer beneath a tree. Upon further inspection he/she finds a skeletal hand clutching 1d4 electrum coins + 5d10 silver pieces.

80 - While packing up, a bird (or bat) does his business on (Random pc) in plain sight of everyone.

81 - A random pc accidentally slept on a poisonous plant (appropriate to the environment) and now has a rash for 1d4 hours.

82 - The night was excessively cold. As a result of the frost, it will take 1 complete action to unsheath weapons using scabbards for 1d8 hours.

83 - You meet a group of adventurers coming the other way. They are friendly and share information. In the morning both groups discover an item of value seems to be missing from their belongings. A mischievous NPC is likely at work here.

84 - Over the course of several hours dozens of large predators begin to gather at the edges of the camp, they aren't hostile but they bar you from leaving. Eventually a druid appears and demands to know why you desecrated a previous location.

85 - your PCs share tales of their homelands or valiant deeds (perhaps embellishing to a degree) - perhaps someone reveals a major background point - inspiration for whichever PC did the best (subjective) job roleplaying.

86 - Lightning strikes a nearby graveyard (1d8 zombies begin to wander within it).

87 - A witch casts sleep on the PC on watch. She leaves a mysterious bottle of liquid on the ground and leaves. the liquid is magically made to look extremely enticing, but have a detrimental effect upon being drunk.

88 - One of the PCs has a lucid dream, the dream begins with the PC waking up in the party's camp and having an urge to wander off. This dream may offer insight into what challenge the party will face, it could also just be nonsense dictated by the PC who has control in the lucid dream. He/she wakes up at the DM's discretion.

89 - A traveling merchant appears when the party wakes up (sells any useful adventuring supplies that the PC may have forgotten to purchase before leaving the city).

90 - A group of 1d4 bandits raid the camp at night, all PCs wake up and must defend themselves. However, right before combat begins a horn is blown and the bandits retreat. I wonder why?

91 - You get a restful sleep and restore one additional hit die in the morning.

92 - At the very edge of your vision, you think you see a unicorn passing through.

93 - There are tremors in the middle of the night. If camped out near structures, awake and make a Dex save or take damage from falling structures (the tremors wake them before the structure falls, no disadvantage). Similarly if camped in a forest then maybe a tree falls, make a dex saving throw.

94 - A large piece of fruit falls on [roll for party member's head]. If their are no trees in site, the most likely culprit is a bird who dropped the fruit it was carrying (feel free to make a monty python joke). The source of the falling fruit could also be a child's prank or something similar. You decide.

95 - A random PC catches a cold, disadvantage on ability checks for 4d6 hours.

96 - A single bard approaches the party and offers them some strong spirits and good stories in exchange for a nights company.

97 - The Sunrise is particularly beautiful. If a party member is on watch at the time, they gain inspiration.

98 - An NPC explains you're not allowed to camp here, and demands 2d4 silver from the party.

99 - A dragon flies overhead. It seems that it did not spot you. Lucky.

100 - A gemstone falls from the sky. What is it worth, you wonder? And where did it come from?

Top Comment:

came here to be amused, found a post made by myself... mind blown

Forum: r/d100

Get events associated with offenses via REST API?

Main Post:

Hi All,

I am trying to pull all events associated with a given offense Id. But I am not sure which column to use in Ariel Endpoint.

Please help me to pull out the information. Thanks in advance

Top Comment:

You'll need to use "where inoffense(<OFFENSE_ID>)" as well as set your start/stop time for the length of the offense.

https://www.ibm.com/support/knowledgecenter/SSKMKU/com.ibm.qradar.doc/r_aql_data_functions.html#r_aql_supported_functions__INOFFENSE

Forum: r/QRadar

REST API not recognizing events

Main Post:

I have an API that is connected to a lambda function that has queryStringParameters. On the function end I have

VARIABLE = event['queryStringParameters']['variable']

When I deploy my API and try to use it "api_url"?variable=something,

I get {"message": "Internal server error"}.

In Cloudwatch I get:

[ERROR] KeyError: 'queryStringParameters'

Traceback (most recent call last):

File "/var/task/index.py", line 217, in handler

VARIABLE = event['queryStringParameters']['variable']

To help troubleshoot I print the event. In Cloudwatch it does, and it appears as "{}", so pretty much as empty.

When I test the function in the console I use the event:

{ "queryStringParameters": {"variable": "T"}}

and the function works just fine.

I've made APIs that are connected to lambda functions before almost identical to this and have had no problem. I'm stumped. Any advice is appreciated.

Top Comment:

Your event should print query parameters whe.n triggered ( not from console )

I think yoy have to configure query parameters. Have you done tha

Forum: r/aws

OpenAPI: UI that supports Server sent events ?

Main Post:

Hi !

I'm developping a server that will heavily use server-sent events. I'm documenting my API with an OpenAPI documentation. I'm also exposing my specification as a user interface (through Scalar, silimar to SwaggerUI). But it doesn't seem to be able to handle server send events.

Do you know any openApi generated UI that can handle server-sent events ?

Top Comment: I'm developping a server that will heavily use server-sent events. I'm documenting my API with an OpenAPI documentation. I'm also exposing my specification as a user interface (through Scalar, silimar to SwaggerUI).

Forum: r/rest

Customer wants to send events information through rest api using midserver

Main Post:

So yeah, project is being handled by 3 different consultant companies, one is doing the MID Server installation, the other one is doing the regular ITSM implementation and the one im in is doing the CMDB implementation.

So apparently their external system is using snmp to send the events to mid server and the events are arriving in a garbled up way that is hard to read and it needs to be parsed, they said that they were just sending the stuff as they get it, so basically its not their fault according to them.

The solution they want was first an integration from their external system to ServiceNow, which i said its possible and thats how we can feed the events table and do the parsing in the scripted resource, however they later changed their mind and they find some documentation and want that the integration goes through the mid server.

This is the documentation link: Pushing events to the MID Server using web service API

So my question really is if this is the best method to do what they want to do, or is there a better way we should be doing it? Also i know we should be working on their CMDB first and then the events, but since the events part is done by the MID Server Consultants, they want to attack this first and they wont budge in this one.

Top Comment: Do they have their own mid server for event handling? I wouldn't combine that with e.g. the Discovery MID server or staging ... Also i know we should be working on their CMDB first and then the events, but since the events part is done by the MID Server Consultants, they want to attack this first and they wont budge in this one. Incoming events, if you're using event management, will lead to "unresolved event items" in the CMDB. If it doesn't bind with a CI, it will consume 1 ITOM SU per each event that's coming in for a particular CI. Let them have fun explaining that one in that case. Event management is a lot of fun when you don't have bindings to CIs working properly ... not.

Forum: r/servicenow

Just got through Act 2. How much can you long rest.

Main Post:

I was worn thin doing my best not to long rest during the invasion on moonrise with the fist because I feared that if I did, events would happen changing the outcome. How much time can I waste long resting, because I thought I saw some key areas and events where long resting would cause consequences.

Top Comment: Events in the world never progress unless you interact with them. Resting has no bearing on the passage of time in the game, it's just a way to heal and restore spell slots and charges, that's all

Forum: r/BaldursGate3

Be Aware of Long Rest and how the Time Flies with them

Main Post:

EDIT: A DND Player mentioned that a Rest count as 8hrs so that 3 Rest change the Day. Also it seems, but this is only a Theory that i havent tested yet, that visiting the Camp also count as 8hrs

------------------------------------------------------------------------------------------------------------------------------

Read in another Thread that peoble think its a Bug. No its a Feature of the Game

When you use Long rest the time in Game goes Forward, so that when you have Triggered or Done something it will show it ingame like a Day is gone Forward

For Example

- Goblin Camp, When Killing one of the Leaders secretly Goblins still Neutral, after long rest the go Hostile. because the found the Ledaer while you slept

- The Fire in Wokeens Rest for example, when you go to near and trigger something, makes a Long Rest the Flaming fist and th Ambassador are gone due to they rescued her self. The rescued her while you slept

- In Grymforge it havent free gnomes or nere , but after Long Rest everyone is Gone only Neres corpse was there. Gnome or Duergar freed him while you was sleeping.

- after Killing Owlbear Mama you can find the Child in Goblin Camp but only a few days after this he vanished not sure that will you find him maybe again. My theory is that Goblins have Eaten him

its logical at some Point but its a Feature that we doesnt have often in games therefore its maybe strange for you .

EDIT: The most , not All ,Events gives your a Urgent Hint. Like Fire in WokeensRest and someone is trapped inside or Grymforge Telepatic Nere that tell you something about posinous gas

Here a list with time Sensitive Quests , Thx to

Neville_Lynwood

https://www.reddit.com/r/BaldursGate3/comments/15q1o77/list_of_time_sensitive_quests/?utm_source=share&utm_medium=web2x&context=3

Top Comment: You may be my favorite person. This explains why everybody in grymforge was dead when I went back because I took a long rest to make sure everybody was Tip-Top for whatever tomfuckery may befall us.

Forum: r/BaldursGate3

PSA: Long Rest as often as possible. It will reduce bugs.

Main Post:

Halfway through Act III, and it has become rather obvious, that Larian has made a rather weird error with the way they've designed the whole narrative progression.

They have tied a lot of events, companion quests, romances, side characters, and even main story events to you having a Long Rest.

Thematically this makes sense. You end a day, you reflect on stuff that has happened and then new stuff happens.

However, because there is no real need to rest that often - and in fact you're de-incentivized to rest because of powerful temporary buffs and elixirs whose effects will be lost if you do - the players end up breaking the narrative progression which leads to event flags and triggers getting jumbled, which leads to all kinds of bugs.

I must say I've had very few issues myself, but reading about what happens to others and seeing how the game handles it, I think lack of Long Rests are probably one of the bigger root causes.

So, unless you really want to cherish a temporary buff or an elixir, take regular Long Rests, even if you have no need for them. Every time there's a main story progression or a companion development - take a rest.

It's like clearing your e-mail inbox every day, instead of allowing the e-mails to pile up and causing a mess when you finally try to follow along a correspondence.


I hope that Larian thinks about solutions. My recommendation would be to "soft force" rests. Give players a pop-up that says: "your party would like to a take a rest to reflect on the events that have happened".

Edit 3: It seems like this feature already exists in the game, however it is somewhat vague. Your party members will exclaim that they are exhausted and would like to rest, when there are new camp events available. However, the issue is that new camp events often happen after big quest completions, aka. moments where you just had a big fight and everyone in your party is half dead. So it's very easy to dismiss your companions asking to rest, as a simple case of low health and spells. Neither of which is necessarily a problem that needs instant resting.

So I implore Larian to make it more obvious. An exclamation point over the camping button would be a convenient way to denote camp events. Or alternatively use the pop-up method I suggested. Simply having a singular party member make one throw-away line about being tired, just doesn't cut it.


Edit: A lot of people have pointed out that there are SOME time sensitive quests, which will fail (or have a potentially undesirable outcome depending on your goals) if you long rest too many times. Which further exacerbates the issue as yet another incentive NOT to rest.

There are hints as to which quests these are, but these are not super clear, nor is it consistent from quest to quest, seeing as the entire main quest is presented in a very time sensitive fashion, yet is not from a gameplay perspective.

Edit 2: I made a thread to list time sensitive quests. I only have speculations mostly, so if you know for sure, please confirm: https://www.reddit.com/r/BaldursGate3/comments/15q1o77/list_of_time_sensitive_quests/

Top Comment: Yeah move is to steal food everywhere you find it and then long rest after story beats with impunity.

Forum: r/BaldursGate3

Long rests and timed events

Main Post:

I've always been terrible at CRPGs and am finding myself needing to rest alot.

I've seen that long rests can move along quests and other timed events. I just want to clarify only events/quests that I've started right?

Trying to do a mostly blind playthrough but I'm really paranoid about resting a bunch and missing a load of content.

Top Comment: PLEASE READ THIS CAREFULLY: DO NOT SKIP Hi, welcome to r/BaldursGate3 ! Feel free to check out our pinned Weekly Help post. It has community made resources and info you may find useful. You can find it under the 'Hot' filter on desktop or 'Hot Posts' on Mobile. I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

Forum: r/BaldursGate3